In which we Zelda and do nothing much else.
15 September 2026
The Legend of Zelda: A Link Between Worldscompleted
Another sage freed. One fun thing about this game is that you tackle it from a normal 2d top down Zelda perspective and then sometimes you remember to think with portals and you solve something you were stuck on. Oh yeah, I can cross that gap.
And it feels really good when you remember off the bat and you don't get stuck at all.
Another good design thing about this game is the Maiamais. I was a little disappointed earlier thinking I may actually want to try to grab them all, but it would be so challenging to look up which ones you were missing if you were stuck since you'd grabbed them all out of order. This is a common issue where you have to go back and say well dang, I don't remember which ones I got and you spend a lot of time backtracking to realize you did actually get that one.
But then I remembered the game divides them into zones, so worst case scenario I'm sure something exists that tells you where they are, divided by zone, and it's easy to check that way.
I also thought I got some of the Master Ore in the Lorule Lost Woods dungeon but I didn't. Maybe I got it but died and never re-got it.
Lava turtle khezu dungeon also done. One to go.
I kind of dislike the item system in this game a bit. On one hand, yes, it lets you have a lot of freedom. On the other, I feel like the boomerang is so totally gapped in usefulness by the bow? The bow is just better boomerang 99% of the time.
Final dungeon complete, Master sword upgraded. Yes I have played a lot of this. It's very good.