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Fire Emblem: Fortune's Weave
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Chrono Trigger Happy22 sept Look at me, I am the Metroid now15 sept

The eve of the weave.

16 September 2026

The Legend of Zelda: A Link Between Worldscompleted

We beat this! It was very fun. I didn't go back and get all the maiamai or the heart pieces because I just didn't need to and it sounded boring.

I would say the difficulty on this is a touch too low and the game as a while suffers from optionality. The game can't punish you very hard because maybe you're a kid and you're bad at the game and you keep dying and losing your items and you can never afford to buy them outright so the poor stay poorer (perhaps this game is a scathing take on capitalism).

But in the last dungeon, very few items are mandatory, much less their upgrades because they can't know that you definitely have all of them, or that requiring all of them would put the player in this unfun loop where they have to rent it, then they die, then they have to go back and buy it, run back to the dungeon and try again, then die, repeat. A rent to own would have fixed this.

But instead they just make it not that hard.

There is the hero mode but my gut is that it won't actually reward what I want, it'll just ask you to be better at the base skills of the game (dodging, blocking, swording) instead of making it so enemies have weaknesses and you NEED to use the boomerang or something.

The game gestures at this some, there are definitely some enemies where the hook shot is really useful to rip shields away but that kind of cleverness isn't really necessary.

Fire Emblem: Binding Bladedabbling

Played this a little today as I had nothing to play this evening and maybe I had some pre-emptive Fortune's Weave energy. Played through the first map and a half. The waves of nostalgia at seeing old Eliwood and Hector were...intense. Might chip away at this some in parallel.