Split Fiction
Played one session to get through a good chunk of it. Not sure how percentage-wise complete. It felt like a giant sampler platter. It didn't go too deep on the mechanics of anything. It's just like a dabbling. It felt like he was really relying on the multiplayer to make the fun and I think that's a little bit understandable because I assume a lot of people are going to try and play this with their partner who is less into video gaming. It was fine.
Played some of this tonight with Nate since D&D was off and we had the free time anyways.
My opinion of this game is roughly the same. It's cute. It's fun. It doesn't have a ton of mechanical depth, it's really getting by on being something you do with friends and by keeping it really varied, ideally before you get bored. It's honestly kind of like a co-op Mario Party in that regard. It just keeps changing what you're doing and being chaotic.