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Fire Emblem: Fortune's Weave
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Chrono Trigger Happy22 sept Look at me, I am the Metroid now15 sept

Star Wars

STAR WARS Jedi: Fallen Order · STAR WARS Zero Company · Star Wars: Knights of the Old Republic · Star Wars: Knights of the Old Republic II — The Sith Lords

STAR WARS Jedi: Fallen Order

Attempted but bounced off a few times. Just wasn't able to really get in the mood/mindset.

STAR WARS Zero Company

I don't think I gave this game enough time but I was slightly discouraged by bugs that caused my progress to get eaten up. It felt a little thin, but maybe it gets a bit more complex later. Something to bookmark and revisit a bit later.

Star Wars: Knights of the Old Republic

Bioware operating at full Force (get it?) Still holds up actually.

Star Wars: Knights of the Old Republic II — The Sith Lords

Not quite as memorable as the first but another strong one.

13 August 2026 STAR WARS Jedi: Fallen Order

Well I got to the blood trail and was like "I have maybe 30 minutes I don't want to start anything what's something short I could do." I played like two hours of this and it's been something that I've continually felt I should go back, and an Into the Aether podcast I listened to liked it a lot, so that was the thing I needed to actually put it on The Official Backlog. And I figured why not.

It was fun for 30 minutes! It's stupid to start something, I probably should have played Super Metroid but I didn't want to reach over and grab the Thor.

15 August 2026 STAR WARS Jedi: Fallen Order

I played about another 30 minutes of this, died to a big monster a couple times. The block button being the opposite bumper from FFVII Remake is a huge pain in the ass.

27 August 2026 STAR WARS Zero Company

All right the game is very fun. Some issues though, mostly technical. It does run so bad and toning down the quality did not meaningfully improve my frame rates. I don't know if it's just poorly optimized or maybe it is just that good but I have a 4070 Ti super. I feel like I should get pretty good frames on 1440p

More critically I ran into a bug where, at some point during the enemy turn after it went, it just sat there forever. I waited for multiple minutes and it just never went and kept going. It wasn't frozen or anything like that. I could access the menus and stuff like that but it was just stuck.

Other than that I don't know how I feel about the option for faceless rando crew members since there are fully voiced real characters who are important to the plot. Why would I use the randos especially when you can free respec anyone at any time? Just keep it to those people.

28 August 2026 STAR WARS Zero Company

Played another hour or so of this. It remains fun. A little frustrating technically. Like it just runs so poorly and I don't think it looks that good.

9 September 2026 STAR WARS Zero Company

Picked this up for the first time in a while. It's still fine. It's kind of uninteresting. I'm hoping if you push through you get some cooler units or upgrades or SOMETHING.

12 September 2026 STAR WARS Zero Company

I think I'm going to just officially put this on pause right now. I'm not going to have time to finish before Fortune's Weave and I don't have a ton of desire to anyways.