Metroid: Zero Mission
An excellent game, looks great, plays great.
Yeah I started it big whoop. I also technically started Castlevania: Dawn of Sorrow but I feel like I'll end up doing Zero Mission first.
Overall? So far I feel like the controls are really refined here, the platforming seems so much better.
Game is a blast. Super addictive and a great portable pick up and play game for a few minutes. This game is also pretty short feeling. I'm like two hours and some change in and I'm at Mother Brain? I assume this is basically the end of the game. I definitely haven't been as exhaustive as possible in finding every pickup but I think I'm doing a pretty reasonable job. I suppose I'm missing a lot of classic Metroid items that might point to this being longer (Power Bombs, Space Jump) but I suppose it's possible those didn't exist in the original and were Super Metroid innovations.
Love the platforming, although it's mildly more annoying with the screw attack. I keep killing things I want to stand on.
Yo fuck the Mother Brain room in this one.
And we beat this one too.
The final section is really fun, I really like the tension of having to be depowered and wandering the space pirate ship. It felt dangerous. Scary.
I think I'll do Samus Returns next. Really enjoying knocking these out. AM2R is also highly possible. Maybe after though. Should probably do a Castlevania too.